There's one thing that you need to do before testing your changes. Create a reference to the Player GameObject. To do that, drag the Player GameObject from the Hierarchy into the player slot in the camera controller component. Now enter play mode to test what you've done. The camera follows the rolling ball without rotating even as the ball goes over the edge. Excellent. Remember to exit play mode when you finish testing and save your Unity project. Now that you've set up the camera, in the next section of this project, you'll configure the basic play area for the game.