Now you've added the Input System package to your project, you can use the components that come with it. Let's add the Player Input to the sphere. First, in the Hierarchy, select the player GameObject. In the Inspector, select Add Component. Then search for and add Player Input. This will help you get the player movement for your game set up quickly. Next, you need to create an Input Action asset for the Player Input to use. Player Input checks to see if a given action has happened and triggers a notification which can be used by a script to trigger different things in a game. To define the actions that trigger a notification, you need to create an Input Action asset and link certain keys or buttons to an action name. Luckily, the Input System has a default template which will be perfect for this game. Go to the Inspector window. In the Player Input component, select Create Actions. Let's create a new folder called Input and save the Input Action asset there. The player sphere still won't move just yet but you will be able to access the information this component provides about control devices, such as the player's keyboard, using a script to control the player object's movement. In the next video, you'll get started with that script.